iOS Engineer
Visa sponsorship
Not stated — ask
Apply from abroad
✓ Yes stated in posting
Japanese required
None required stated in posting
English level
Native / Fluent stated in posting
Salary
Not listed
Work style
Remote / hybrid OK stated in posting
Employment
Full-time
Source
japandev · Curated
Apply on japandev ↗
japan-dev.com
★ Why this fits foreign applicants · 58/100
- Posting is mostly English
- No Japanese required
- Apply from abroad
- Remote or hybrid OK
- Curated source
- Recently posted
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Salary context
This posting doesn't list pay. Comparable Software Engineering
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Job details
- Job ID
- metanomaly/metanomaly-ios-engineer-36l0b1
- Posted
- 2026-06-12
- Career level
- Mid-level
- English
- Native / Fluent
- Japanese
- Not Required
Description
What you'll do Build and ship user-facing features for a consumer app used by millions, owning them from idea to release Translate product hypotheses into polished, performant iOS experiences in Swift / SwiftUI Share UI logic across platforms via Kotlin Multiplatform (KMM), collaborating closely with Android and Web frontend Instrument A/B experiments, read the resulting data, and iterate quickly on activation, retention, and engagement Own user feedback and long term product success Requirements Strong iOS engineering skills with clear ownership of shipped, user-facing features Proficient in Swift and SwiftUI; comfortable with modern concurrency and app architecture Real product sense: you have opinions about UX and can tell good from "technically done" User sympathy - you instinctively notice friction, jank, and confusing flows Data-literate: experience with metrics, dashboards, and experiments to validate whether a change worked Clear communicator who can align with non-engineers and make tradeoffs explicit Bias toward shipping and learning over perfect architecture Experience 3–5+ years building and iterating on mobile products used by real users Proven track record shipping iOS features and improving them based on feedback or metrics Professional experience with B2C / consumer-facing products, presumably in gaming, social, etc. realm Exposure to A/B testing or product experimentation is a strong plus Kotlin / KMM experience is a plus (but not a requirement) Education Bachelor's degree or above. Shipped work, judgment, and product taste matter more than credentials. Nice to have Experience at a fast-growing consumer app, or your own indie app on the App Store Interest in anime, otaku culture, creator communities, or AI image generation Note: If you've read this, please tell us the names of your top 5 favorite niche anime at the end of your message.